![]() ![]() Does not reduce scrap gain if your hull is at maximum.The final scrap reward value with a decimal number is rounded down (against you).Repairs your hull for 2 points every time you collect scrap."Repairs your hull every time you collect scrap, but reduces scrap collected by 15 percent." Puts out all fires at once, slightly slower than a Human crew."Automatically put out fires throughout the ship." All Lanius Cruisers and the Federation Cruiser Layout C start with this augment.Crystal crewmembers take only 25% damage from low oxygen with this augment.Allows crewmembers to heal in a level 1 Medbay without oxygen.The effect also works when boarding enemy ships, allowing safer boarding of Lanius and Automated ships.Can be used in the Crystalline research facility event.If Clone Bay is destroyed without any means to repair it (with System Repair Drone or Repair Burst), while all crew is in the cloning queue, the game will soft-lock and require a manual restart (the game over screen won't appear).Hacking pulse doesn't kill crew in the cloning queue. Dead crewmembers will remain in the clone queue regardless of the state of the Clone Bay, allowing you to delay their cloning for as long as necessary."Your crew is safe in clone storage even if the system is off or broken." Does not affect the artillery systems found on the Federation Cruisers.ĭefensive Augmentations Backup DNA Bank.Only gives one charge to charge weapons, by default. ![]() Only skips the first charge cycle of chain weapons (so no "instant Vulcan").Only works for weapons that were powered from the previous beacon."Weapons are made immediately available after an FTL jump." Removes the cloak-shortening effect caused by firing non-beam weapons while cloaked."Prevents your weapon fire from disrupting your cloak, allowing you to shoot at will while cloaked." Any crewmember or drone that enters the room during the Hacking Pulse will also be stunned.Affects both the enemy's and player's crewmembers and drones."All crew inside a room during a Hacking Pulse will be stunned for the duration." Multi-shot weapons - Swarm Missiles and Pegasus Missiles - use only one missile resource per volley and have the same 50 percent chance of not using it in their volley."Missile based weapons have a 50 percent chance of not using a missile." The Engi Cruiser Layout C (Tetragon) starts with this augment.Effects only Defense Drone I/II and Anti-Combat Drone.Prevents enemy defensive drones from acquiring and shooting down targets."Prevents enemy defense drones from targeting anything." This also applies to the artillery system on the Federation Cruisers.Provides boost even if the Weapon Control system is damaged, hacked or ionized.For example, with fully-trained crew and three reloaders, the multiplier is 0.8/(1 + 3/10) = 0.615, meaning a Flak 1 would fire in 6.15 seconds.If "C" is the crew skill multiplier and "R" is the number of reloaders, the charge time multiplier is: C / ( 1 + R / 10 ).Cooldown is the inverse of firing rate, so one Automated Reloader divides cooldown by 1.1. Reloaders stack additively, so three of them increase firing rate by 30%. You could think of it as increasing shots per minute. It actually increases firing rate by 10%. The augment description is somewhat misleading.Stacks additively with multiple reloaders, and stacks multiplicatively with crew skill."Cooldown between weapon shots is improved by 10 percent." Weapon Augmentations Automated Re-loader Note: augmentations that can be stacked will have a corresponding note. If you loot an augment and don't have room for it, you must choose one augment to leave behind (revisiting the beacon with an augment left behind won't allow you to pick it up), and you do not earn the resale value. If you loot an augment that you already own and it does not stack, you receive 25 scrap instead (regardless of the augment value). The ones that don't stack are grayed out in stores if you already own one (once your ship's augmentation slots are filled, any store augmentations will be greyed out too). Most of the stat-boosting Augmentations stack with each other. FTL Navigation) and effects ( Reverse Ion Field). Their benefits range from improving stats ( FTL Recharge Booster) to granting entirely new abilities ( Adv. Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. They can be bought at stores or rewarded from events. Augmentations are items that provide benefits to your ship. ![]()
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